这是在Processing官网上找到的一个例子:A Processing implementation of Game of Life

程序源代码:

使用说明:

按空格键暂停,并可以用鼠标点击格子来激活/取消激活某个格点,再按空格继续。

按R键重置并随机生成一些格点。

按C清空所有格点。

请查看全文看在线展示。


// Size of cells
int cellSize = 5;

// How likely for a cell to be alive at start (in percentage)
float probabilityOfAliveAtStart = 15;

// Variables for timer
int interval = 100;
int lastRecordedTime = 0;

// Colors for active/inactive cells
color alive = color(0, 200, 0);
color dead = color(0);

// Array of cells
int[][] cells;
// Buffer to record the state of the cells and use this while changing the others in the interations
int[][] cellsBuffer;

// Pause
boolean pause = false;

void setup() {
size (640, 360);

// Instantiate arrays
cells = new int[width/cellSize][height/cellSize];
cellsBuffer = new int[width/cellSize][height/cellSize];

// This stroke will draw the background grid
stroke(48);

noSmooth();

// Initialization of cells
for (int x=0; x probabilityOfAliveAtStart) {
state = 0;
}
else {
state = 1;
}
cells[x][y] = int(state); // Save state of each cell
}
}
background(0); // Fill in black in case cells don’t cover all the windows
}

void draw() {

//Draw grid
for (int x=0; xinterval) {
if (!pause) {
iteration();
lastRecordedTime = millis();
}
}

// Create new cells manually on pause
if (pause && mousePressed) {
// Map and avoid out of bound errors
int xCellOver = int(map(mouseX, 0, width, 0, width/cellSize));
xCellOver = constrain(xCellOver, 0, width/cellSize-1);
int yCellOver = int(map(mouseY, 0, height, 0, height/cellSize));
yCellOver = constrain(yCellOver, 0, height/cellSize-1);

// Check against cells in buffer
if (cellsBuffer[xCellOver][yCellOver]==1) { // Cell is alive
cells[xCellOver][yCellOver]=0; // Kill
fill(dead); // Fill with kill color
}
else { // Cell is dead
cells[xCellOver][yCellOver]=1; // Make alive
fill(alive); // Fill alive color
}
}
else if (pause && !mousePressed) { // And then save to buffer once mouse goes up
// Save cells to buffer (so we opeate with one array keeping the other intact)
for (int x=0; x=0)&&(xx=0)&&(yy 3) {
cells[x][y] = 0; // Die unless it has 2 or 3 neighbours
}
}
else { // The cell is dead: make it live if necessary
if (neighbours == 3 ) {
cells[x][y] = 1; // Only if it has 3 neighbours
}
} // End of if
} // End of y loop
} // End of x loop
} // End of function

void keyPressed() {
if (key==’r’ || key == ‘R’) {
// Restart: reinitialization of cells
for (int x=0; x probabilityOfAliveAtStart) {
state = 0;
}
else {
state = 1;
}
cells[x][y] = int(state); // Save state of each cell
}
}
}
if (key==’ ‘) { // On/off of pause
pause = !pause;
}
if (key==’c’ || key == ‘C’) { // Clear all
for (int x=0; x 下载为PDF文件